How HueCorn plays
Each colour crystal changes the world: blocks appear or disappear, platforms move and portals open. The level exit unlocks only after every crystal is collected.
Movement is built from a small set of verbs: run, jump, double jump and wall jump. Later levels combine them with the colour changes rather than adding new buttons.
Who might enjoy it
A good fit for players who like short, precise platforming and replaying a level for a cleaner time. The violet crystal starts a countdown, so the final stretch is deliberately tense.
Controls and device requirements
Arrow keys or A/D move, Space/W/Up jumps, and pressing jump again in the air double-jumps. Wall jump by pressing jump while sliding against a wall; mobile uses on-screen buttons.
Desktop keyboard and mobile touch buttons are both supported. The game is readable on a phone, but precise wall jumps are easier with a keyboard.
Rights and framing
Official js13kGames 2026 play page. The host sends CSP frame-ancestors 'self' https://js13kgames.com, so the game is link-only. Creator and entry page are attributed; no assets were copied.
Note: The play host restricts framing. The game is a jam entry, so the level count and balance are intentionally compact.
What to try next
Creator, sources and verification
Editorial guide by CodeYourVibe. The game was opened and its first interaction was checked on 7 November 2026: PASS — Started the game, moved right and jumped on level 1; the timer and death counter were running and the player character moved through the level. This is a real first-session check, not a full review, rating or measured playtime claim.
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